Wins with friends, more spins, bigger wins
I found 3 main motivations for users to play in a Tribe. Tribe is a shared balance. This means it’s larger than a solo player’s. So, Tribe lets you play longer or place bigger bets. The third motivation is collective play. Bonus, a higher balance can unlock access to higher-tier games.
Educational missions
Missions serve two functions: to educate and to retain users. For maximum effectiveness, the entertainment industry uses behavioral design — timers, progress bars, locked features, and daily tasks.
Daily tasks for retantion
A simple daily task is the core element of retention. The user isn’t trying to complete the whole week to get x4 — they’re afraid to lose their streak. That’s loss aversion bias: we fear losing more than we value gaining.
LIVE
First Time Client
The main task of the interface is to guide the first-time client (FTC). That’s why core actions are kept as simple as possible. Missions support the newbie like rails on a track.
AI-generated Illustrations
The new version of image-gen allows for fast and efficient generation of illustrations in the desired style.

Whale.io Tribes
2025
iGaming
UX/UI
Product